Welcome
to the M3 Webpage!!!
M
3: Mentoring for Minorities in Mathematics is part of the
National Research Experience for Undergraduates Program (
NREUP)
funded by the Mathematical Association of America (MAA), the National
Science Foundation Division of Mathematical Sciences (NSF-DMS), the
National Security Agency (NSA), and the Moody's Foundation (they ceased
funding this project in 2009). We have also received internal funding from
the College of Science and Math, Department of Mathematics and Statistics,
and the Office for Diversity at James Madison University.
The topics for
Summer 2012 are one-player and two-player sowing
games. We will be in session from May 14
th to June 29
th.
John Johnson and Anthony Tongen mentored the following students:
- Mabel Adubofour
- Tyesha Hall
- Luis Parada
- Ben Sebuufu (Gordon)
- Samuel Thoronka
- Iris Yoon (Swarthmore)
- Rita Zevallos (Swarthmore)
Project Summary:
The focus of the research project is Mancala, an ancient family of board
games popular in Africa and Asia. While there are many possible rule
variants, this 'sowing' type game is based on moving stone seeds from one
container to others according to prescribed deterministic rules. Play can
be surprisingly involved, with a large number of legal moves possible each
turn. Surprisingly, there has been little published mathematical research
of this very interesting game. John Conway developed his own variant,
'Sowing,' which led to some simple mathematical language and structure
which could be further developed. The primary research question for this
project is "Is there an optimal strategy, against which no other competing
strategy can win." Mancala has been played for more than ten thousand
years, suggesting that no obvious optimal strategy exists. However, with M
3
mathematicians, we propose to do the following:
- Change the number of containers and number of seeds to see when an
optimal strategy exists.For instance, with four total containers and
one seed initially in each container, the first player has an optimal
strategy, against which the other player cannot win.
- Explore and implement various rule sets and strategies numerically
to build intuition.
- Use a combinatorial approach to discuss the number of possible
moves and strategies.
Final Presentation - Thursday,
June 21
st, 2012 at 10:00 am in Roop 103
The topic for
Summer 2011 is single player Mancala-type games.
We will be in session from May 16
th to June 24
th.
John Johnson and Anthony Tongen mentored the following students:
- Amanda Fernandez
- Tyesha Hall
- Mikias Kidane
- Spencer Sims (Oakwood)
- Elf Bauserman
Project Summary:
Single player Mancala-type games
Mancala is an ancient family of board games popular in Africa and
Asia.While there are many rule variants, this "sowing" type game is based
on moving stone "seeds" from one container to others according to
prescribed deterministic rules. Play can be surprisingly involved, with a
large number of legal moves possible each turn.
Surprisingly, there has been little published mathematical research of
this very interesting game; in fact, last summer's M
3 students
created an annotated bibliography of only 11 articles dealing with
Mancala-type games, including computer science articles which were
exhaustive in more than one way. Therefore, with M
3
mathematicians, we propose to do the following:
- Examine the single-player game called Tchoukaillon.
- We will investigate and probe the interesting mathematical
patterns involved in Tchoukaillon boards.
- We will modify the rules of Tchoukaillon to include periodic
boards, which will allow us to better relate Tchoukaillon to the
next game to be studied, Tchuka Ruma.
- We will examine patterns of the modified-Tchoukaillon boards.
- Examine the single-player game called Tchuka Ruma.
- Last summer we discovered that multiple sequences of moves
terminated in the same board state. Our goal is to quantify this
particular 'equivalence class' and extend the results to other
boards.
- A large problem with attempting to quantify sowing games is that
the number of possible moves grows very quickly. However, if we
are only interested in winning boards, we can prune the game tree
by starting at the winning game board and working backwards, while
at the same time starting from the opening board and moving
forward. We can then join these two trees to eliminate numerous
extraneous board states.
Final Presentation - Friday,
June 24
th, 2011 at 1:30 pm in Roop 103
The two topics for
Summer 2010 are single player Mancala-type
games and PS (Parker-Sochacki/Power Series) method. We will be in session
from May 17
th to June 25
th. Drs. Warne and Tongen
will mentor the first two students in developing a Matlab GUI that solves
differential equations using the PS method and Drs. Taalman and Tongen
will lead the next three students in studying single player Mancala-type
games:
- Rex Ford
- Anthony Chieco
- Durrell Lewis
- Brittney Dyson
- Fierra Mason
Project Summaries:
PS Method
About 45 years ago, Fehlberg (1964) speculated that the power series
method could be used to solve initial valued ordinary differential
equation (IV ODE) problems with a level of accuracy that could not be
achieved by other methods. About 13 years ago, a team of researchers at
JMU took the first steps toward demonstrating that this is, indeed, true.
Specifically, Parker and Sochacki (1996) demonstrated that power series
can be used in a modified version of Picard's method and that this
Parker-Sochacki/Power Series (PS) method is a practical, efficient and
accurate algorithm for solving IV ODE problems.
The PS method, in addition to solving IV ODEs, has been used to solve
integral-differential equations, find roots, and solve numerous
application-oriented problems. Nonetheless, to date, the full potential of
the PS method has not been realized because of the lack of a software tool
that is accessible to the broader research community interested in these
kinds of problems. Co-PI Warne has been a part of the JMU team using the
PS method for the last ten years and he is at the forefront of innovation
with the method. The second research group proposes to do the following:
- The primary objective is to develop a software tool that can be
used to easily formulate IV ODE models and efficiently solve them
using the PS method.
Single player Mancala-type games
Mancala is an ancient family of board games popular in Africa and Asia.
While there are many rule variants, this "sowing" type game is based on
moving stone "seeds" from one container to others according to prescribed
deterministic rules. Play can be surprisingly involved, with a large
number of legal moves possible each turn.
Surprisingly, there has been little published mathematical research of
this very interesting game; in fact, last summer's M
3 students
created an annotated bibliography of only 11 articles dealing with
Mancala-type games, including computer science articles which were
exhaustive in more than one way. Therefore, with M
3
mathematicians, we propose to do the following:
- Examine the single-player game called Tchoukaillon.
- We will investigate and probe the interesting mathematical
patterns involved in Tchoukaillon boards.
- We will modify the rules of Tchoukaillon to include periodic
boards, which will allow us to better relate Tchoukaillon to the
next game to be studied, Tchuka Ruma.
- We will examine patterns of the modified-Tchoukaillon boards.
- Examine the single-player game called Tchuka Ruma.
- Last summer we discovered that multiple sequences of moves
terminated in the same board state. Our goal is to quantify this
particular 'equivalence class' and extend the results to other
boards.
- A large problem with attempting to quantify sowing games is that
the number of possible moves grows very quickly. However, if we
are only interested in winning boards, we can prune the game tree
by starting at the winning game board and working backwards, while
at the same time starting from the opening board and moving
forward. We can then join these two trees to eliminate numerous
extraneous board states.
Final Presentation - Friday,
June 25
th, 2010 at 1:30 pm in Roop 103
The topic for
Summer 2009 is Mancala-like games. We will be
in session from May 11
th to June 19
th. Drs.
Thelwell and Tongen will mentor the following four students for this
research project:
- Rex Ford
- David Melendez
- Juan Carlos Ortega
- Zurisadai Pena
- Melinda Vergara
Project Summary:
The focus of the research project is Mancala, an ancient family of board
games popular in Africa and Asia. While there are many possible rule
variants, this 'sowing' type game is based on moving stone seeds from one
container to others according to prescribed deterministic rules. Play can
be surprisingly involved, with a large number of legal moves possible each
turn. Surprisingly, there has been little published mathematical research
of this very interesting game. John Conway developed his own variant,
'Sowing,' which led to some simple mathematical language and structure
which could be further developed. The primary research question for this
project is "Is there an optimal strategy, against which no other competing
strategy can win." Mancala has been played for more than ten thousand
years, suggesting that no obvious optimal strategy exists. However, with M
3
mathematicians, we propose to do the following:
- Change the number of containers and number of seeds to see when an
optimal strategy exists. For instance, with four total containers and
one seed initially in each container, the first player has an optimal
strategy, against which the other player cannot win.
- Explore and implement various rule sets and strategies numerically
to build intuition.
- Use a combinatorial approach to discuss the number of possible
moves and strategies.
- Consider the game as a discrete dynamical system. What type of
analysis is possible using this abstraction?
Final Presentation - Friday,
June 19
th, 2009 at 2:30 pm in Roop 103
The topic for
Summer 2008 was Dynamical Systems and Chaos.
We will be in session from May 5
th to June 13
th.
Drs. Thelwell and Tongen will mentor the following four
students for this research project:
- Jan Herburt-Hewell (hand in pocket)
- Michael Dankwa (baseball cap)
- Lianne Louizou (long hair)
- Juan Carlos Ortega (colorful shirt)
Project Summary:
During the first two days of the summer program, the students built a
chaotic waterwheel (see picture to the right). They then proceeded
to learn dynamical systems so they could better understand,
mathematically, the behavior of the wheel they built. They are next
going to build the first ever choatic sandwheel (at least to our
knowledge) and derive the equations that govern the behavior of the new
system and answer questions like:
Do you still see chaotic behavior?
Do you still see periodic behavior?
What is the qualitative behavior of the sand wheel?
What is the quantitative behavior the sand wheel?
Final Presentation - Friday,
June 13
th, 2008 at 1:30 pm in Roop 103
You can see the experimental progress that was made by examining the
following two movies:
Water and
Sand
(you will need quicktime to view these movies).
The topic for
Summer 2007 was Discrete Mathematics with
applications to Biology. We were in session from May 14
th
to June 22
nd. The following four students were the
primary investigators for this research:
- Charell Wingfield (left of James Madison)
- Michael Frempong (right of James Madison
- Jan Herburt-Hewell (behind James Madison)
- Michael Dankwa (in front of James Madison)
Project Summary:
During the first two weeks of the M3 program,
the participants will be introduced to discrete equations focusing on
both analysis and numerical simulation. The director will present
numerous open questions and ask the students to choose a couple on which
to concentrate. The entire program (participants and director) will work
together to solve the open questions pertaining to two-gender population
models.
During the third and fourth week of this research experience, the
students will perform a biological investigation of mate choice by male
Betta splendens fish using video playback of females. In
this experiment, the students will determine whether males spend more
time with and direct more courtship behaviors to a female with vertical
lines than to a female without vertical lines. This experiment
will be in addition to the open questions started during the first
two weeks.
During the final two weeks of this research experience, the
students will conclude their research along with developing a
mathematical model of mate choice in
Betta splendens. The
students will give a 50 minute presentation of their research
results on the last day of the program. After the conclusion of
the research experience, the students will disseminate their results in
July at the JMU Biology REU poster session, a poster and oral
presentation in October at the Shenandoah Undergraduate Mathematics and
Statistics Conference, and the director will be giving an oral
presentation of the results in August at the Society for
Mathematical Biology's annual meeting.
Final Presentation - Friday,
June 22
nd, 2007 at 1:30 pm in Roop 103
- The influence of Female-Male Interactions on Offspring Sex
Selection, Michael Dankwa and Jan Herburt-Hewell
- Infectious Disease Modeling of Human Papillomavirus, Michael
Fremprong and Charell Wingfield
Click
here to go to
Anthony Tongen's webpage.
Thanks again to
MAA, NSF-DMS, NSA, and Moody for their generous support of this
project!!
edited on 5/24/07